Projects

2D Game Engine

Type: Academic team project
Year: 2025
Technologies: Java, LibGDX, Tiled
Designed and implemented a 2D game engine in Java using the LibGDX framework. The engine integrates maps created with the Tiled editor, allowing new levels, enemies, and obstacles to be added without modifying the game code.

State-Space Problem Solving

Type: Academic individual project
Year: 2025
Technologies: Python, XML
Implementation of classical AI search problems using state-space modeling and a constraint solver (Talos). Includes Python tools for graph conversion and visualization.

Python Game

Type: Academic individual project
Year: 2024
Technologies: Python, Tkinter
Developed a small Python game with a graphical interface using Tkinter.